Changelog
What went in and when. Fixes are listed too.
10The leaderboard restarts each month, and Father's story arrives1 October 2026
- The table starts fresh on the 1st of every month at 00:00 KST. The first rollover happened today.
- Last month’s records are not deleted — they stay as that month’s table, and the new month starts empty. If you already took first place and had nothing left to chase, there is a new table waiting every month.
- The leaderboard says which month you are looking at.
- The first time you visit after a rollover, the title screen tells you once. Miss the 1st and you will still see it.
- September’s records stay in the current table through the end of September. Splitting mid-month would have hidden everything already posted this month.
- Father's story arrives, free: 10 new events, a new person and a new hidden ending.
- They appear in runs started after 00:00 KST on 1 October. A run you started in September and are still playing finishes with the original events, and still counts for the leaderboard.
- There is now a set way to grow the shop. A player told us there was nothing to do if the expansion event never showed up. In simulated runs, the more carefully a run was played, the more its days after DAY 22 were capped by seats (two thirds of them), and the only way to expand was a random event.
- Once the original shop has turned people away for lack of seats or ingredients on three days, an event to knock through next door is guaranteed (₩1,000,000). In the 30-day run it only comes up to DAY 21: splitting the same runs into expand and hold, expanding any later never paid for itself.
- After that, the equipment “Open the room upstairs” (₩3,000,000) expands once more. Few 30-day runs get that crowded; it earns its keep in endless mode.
- A bigger shop also stocks enough ingredients for its extra seats. Before, even an expanded shop ran out at 181 bowls.
- Like the story, this applies only to runs started after 1 October.
9The day’s results now say what held sales back15 September 2026
- A player told us that unless an event enlarged the shop or raised the menu level, the daily cap could climb and sales still would not, with nothing to do about it. Across 400 simulated runs, 80–90% of trading days end with empty seats: customers are the limit, not seats. The screen only showed the cap.
- The day’s results now carry one line on what held sales back: seats to spare, out of seats, or out of ingredients.
- Customers are split into regulars and walk-ins. Regulars come every day; walk-ins grow with reputation.
- The same player thought ingredients had to be bought by hand, because the only note was that running out costs reputation. They restock themselves: pork and rice are topped up to 40kg before opening. Shop info now shows how many bowls that covers (181), and How to play explains it.
- How to play now notes that when the menu level raises the price, enough customers leave that daily revenue barely grows.
- Display only. Runs and scores are unchanged, so existing leaderboard records are unaffected.
8No ads after all11 September 2026
- The ad setup that was being prepared has been taken back out. At this size it would cost more to switch on than it would bring in. There will be no ad slots on screen.
- The advertising clauses are gone from the privacy policy and the terms. Saying you might do something you have decided not to do is not much of a policy.
- The results screen now shows a teaser for an expansion — 3 new people, 20 new events, 3 new hidden endings, for ₩3,900.
- You can sign up to be told when it launches. The only thing taken is an email address, and it is used for exactly one message. No advertising, nothing else.
- That address is not linked to your play records or leaderboard entries. It is kept separately and deleted after the message goes out, or on request.
- The privacy policy spells out what is collected, why, and when it is deleted. Declining changes nothing about the game.
7The number that keeps climbing now has a name6 September 2026
- The multiplier on wages and fixed costs is called inflation, and reads as "90,000 won × inflation 1.41". It used to appear as a bare factor, so there was no way to tell whether it rose because your part-timer was worn out or simply because time passed.
- Inflation depends on the day and nothing else — not staff morale, not reputation, not any choice you made. Shop info and How to play now say so, because there is no lever and hunting for one is wasted effort.
- How to play lists the factor by day, from ×1.00 on DAY 1 to ×2.12 on DAY 30.
- Two figures in the first version of that table were wrong — DAY 21 was published as ×1.95 and DAY 30 as ×2.13, against an actual ×1.90 and ×2.12. They had been typed out by hand; the table is now generated from the function that computes them. The numbers inside the game were always right; only the reference page was wrong.
- The weekly costs in shop info were mixing two different days. The inflation factor was today’s while the rent below it was the charge day’s, and wages took today’s rate times seven, which came out 19% under. All three now use the charge day, and wages count only the days that are left.
- Reworded the group-booking event. Declining said the regulars would not get a seat, which the game said even on days with over 40 bowls of headroom. The problem is twenty people arriving at noon at once, not the daily total, and it now says that.
- Display only. The amounts charged and the run itself are unchanged, so existing leaderboard records are unaffected.
6A wrong fixed-cost quote, a cost breakdown, and what the HUD leads with5 September 2026
- The countdown at the top of the screen showed the base figure, ₩1,500,000. What actually goes out climbs with the day — ₩2,117,157 on DAY 7. With a countdown next to it that reads as a quote, and budgeting against it left you about 40% short on the day it landed.
- The quote and the charge now come from the same place. From DAY 1 you see what that week will actually cost.
- How to play now lists the real figures week by week.
- Daily capacity now sits next to yesterday’s bowls as one figure — "Yesterday 63 / Daily capacity 124 bowls". Apart, the cap read like a target; across 200 runs not one filled its seats in the first week. Regulars and reputation bind long before seating does, and the line now shows that.
- Shop info now breaks the coming week down into rent, utilities, other, and wages, with a total.
- The weekly fixed cost on the results screen expands into rent, utilities, and other, and shows the base figure and the multiplier applied to it. Wages do the same.
- On days your part-timer was worn out (staff morale under 30), the daily capacity on screen read up to 43% higher than the number the day actually sold against. The screen was skipping the fatigue multiplier the settlement applied. Both now use the same figure.
- Shop info spells the ceiling out as "75 seats × turnover (reputation 57 · quality 55)". Seats are the base; reputation and quality are multipliers on how fast those seats turn over. Tired staff shows up there too.
- These change the display only. The amounts charged and the run itself are unchanged, so existing leaderboard records are unaffected.
5English release4 September 2026
- The English build is live at its own address, with its own leaderboard shared with the Korean one.
- The leaderboard shows the country each record came from as a flag. Records from before today are marked KR.
- The codex has an endings tab. Tap a card you have seen to read how that run ended.
- Hidden endings you have never seen show as ??? on the leaderboard instead of spoiling the name.
- Cutscenes, the codex, the leaderboard, and every document page are now in English.
4Automatic leaderboard entry and endless-mode rules3 September 2026
- Submit a name once and later runs go up on their own. Clear the name under Change name on the result screen to stop.
- How to play now spells out the endless-mode rules: how the limit shrinks and how much room deciding quickly buys you.
- The starting numbers for all four conditions are written out there too.
- Equipment used to be bought the moment you tapped it. Now you pick first and pay on confirm.
- Fixed the endless leaderboard showing empty. The starting condition picked in 30-day mode was following you into the endless table.
- Fixed hidden endings appearing in the table under their internal name.
- Fixed the last tutorial step not scrolling into view, which made it look finished early.
3A first-run walkthrough and progress2 September 2026
- First-time players get a one-time note on what daily prep, equipment, and shop info are.
- Today's bowl price, the daily seating cap, and yesterday's bowls sold now sit at the top.
- The title screen shows your best score, your best endless run, and codex progress.
- A new ending is called out on the result screen the moment you reach it.
- Added the terms of use and this changelog page.
2Starting conditions, the endless timer, hidden endings1 September 2026
- Four starting conditions: As You Inherited It, Old Alley Shop, New-Town Storefront, and Father’s Debt. Each has its own leaderboard.
- Endless mode is on a timer. It starts at 8 seconds, shrinks as the days pass, and deciding quickly buys room on the next one.
- Three hidden endings. Meet the conditions and a dialogue scene plays first.
- The codex has a people tab. Anyone you have not met yet stays a silhouette.
- You can save the result as an image and share it. Tap a record on the leaderboard to take on that run.
- Sign in with Google. Your current run and codex are saved to your account and carry to other devices.
- The ending screen shows how many endings and people you have left to find.
1First releaseBefore that
- The 30-day run and endless mode, 129 events, the leaderboard, the codex, daily prep and equipment.
- Add it to your home screen and it runs like an app, offline included.
Next
The plan is to watch where people stop and fix that spot. Right now a good share of players who get past day one never reach day thirty, so that stretch is what is being worked on. Taking the premise beyond a gukbap shop is on the table too.
Ideas and bug reports go to kimjohn2973@gmail.com.