← Gukbap Simulator

Changelog

What went in and when. Fixes are listed too.

  1. 6A wrong fixed-cost quote, a cost breakdown, and what the HUD leads with5 September 2026
    • The countdown at the top of the screen showed the base figure, ₩1,500,000. What actually goes out climbs with the day — ₩2,117,157 on DAY 7. With a countdown next to it that reads as a quote, and budgeting against it left you about 40% short on the day it landed.
    • The quote and the charge now come from the same place. From DAY 1 you see what that week will actually cost.
    • How to play now lists the real figures week by week.
    • Daily capacity now sits next to yesterday’s bowls as one figure — "Yesterday 63 / Daily capacity 124 bowls". Apart, the cap read like a target; across 200 runs not one filled its seats in the first week. Regulars and reputation bind long before seating does, and the line now shows that.
    • Shop info now breaks the coming week down into rent, utilities, other, and wages, with a total.
    • The weekly fixed cost on the results screen expands into rent, utilities, and other, and shows the base figure and the multiplier applied to it. Wages do the same.
    • On days your part-timer was worn out (staff morale under 30), the daily capacity on screen read up to 43% higher than the number the day actually sold against. The screen was skipping the fatigue multiplier the settlement applied. Both now use the same figure.
    • Shop info spells the ceiling out as "75 seats × turnover (reputation 57 · quality 55)". Seats are the base; reputation and quality are multipliers on how fast those seats turn over. Tired staff shows up there too.
    • These change the display only. The amounts charged and the run itself are unchanged, so existing leaderboard records are unaffected.
  2. 5English release4 September 2026
    • The English build is live at its own address, with its own leaderboard shared with the Korean one.
    • The leaderboard shows the country each record came from as a flag. Records from before today are marked KR.
    • The codex has an endings tab. Tap a card you have seen to read how that run ended.
    • Hidden endings you have never seen show as ??? on the leaderboard instead of spoiling the name.
    • Cutscenes, the codex, the leaderboard, and every document page are now in English.
  3. 4Automatic leaderboard entry and endless-mode rules3 September 2026
    • Submit a name once and later runs go up on their own. Clear the name under Change name on the result screen to stop.
    • How to play now spells out the endless-mode rules: how the limit shrinks and how much room deciding quickly buys you.
    • The starting numbers for all four conditions are written out there too.
    • Equipment used to be bought the moment you tapped it. Now you pick first and pay on confirm.
    • Fixed the endless leaderboard showing empty. The starting condition picked in 30-day mode was following you into the endless table.
    • Fixed hidden endings appearing in the table under their internal name.
    • Fixed the last tutorial step not scrolling into view, which made it look finished early.
  4. 3A first-run walkthrough and progress2 September 2026
    • First-time players get a one-time note on what daily prep, equipment, and shop info are.
    • Today's bowl price, the daily seating cap, and yesterday's bowls sold now sit at the top.
    • The title screen shows your best score, your best endless run, and codex progress.
    • A new ending is called out on the result screen the moment you reach it.
    • Added the terms of use and this changelog page.
  5. 2Starting conditions, the endless timer, hidden endings1 September 2026
    • Four starting conditions: As You Inherited It, Old Alley Shop, New-Town Storefront, and Father’s Debt. Each has its own leaderboard.
    • Endless mode is on a timer. It starts at 8 seconds, shrinks as the days pass, and deciding quickly buys room on the next one.
    • Three hidden endings. Meet the conditions and a dialogue scene plays first.
    • The codex has a people tab. Anyone you have not met yet stays a silhouette.
    • You can save the result as an image and share it. Tap a record on the leaderboard to take on that run.
    • Sign in with Google. Your current run and codex are saved to your account and carry to other devices.
    • The ending screen shows how many endings and people you have left to find.
  6. 1First releaseBefore that
    • The 30-day run and endless mode, 129 events, the leaderboard, the codex, daily prep and equipment.
    • Add it to your home screen and it runs like an app, offline included.

Next

The plan is to watch where people stop and fix that spot. Right now a good share of players who get past day one never reach day thirty, so that stretch is what is being worked on. Taking the premise beyond a gukbap shop is on the table too.

Ideas and bug reports go to kimjohn2973@gmail.com.