How to play
One pick a day. That is the whole rulebook.
A day
- One event happens.
- Pick one of two options. What changes right away is printed under each option.
- You trade for the day. Customers come, bowls sell, costs go out.
- You read the day’s numbers and move on.
The keyboard works too. 1 and 2 pick, Enter moves on.
Starting conditions
In the thirty-day run you choose where to start. Only the starting point differs; the rules are the same. Each condition has its own leaderboard.
- As You Inherited It · ₩3,000,000 · 20 regulars · 50 reputation. Open from the start.
- Old Alley Shop · ₩1,200,000 · 45 regulars · 60 reputation. The customers come; the bank account is thin. Opens once you finish thirty days.
- New-Town Storefront · ₩5,000,000 · 8 regulars · 40 reputation. You have the money and nobody knows you.
- Father’s Debt · ₩2,400,000 · 30 regulars · ₩2,000,000 debt. Interest goes out before anything else each week.
The rest open as you play. What unlocks them is written on the condition-select screen. Everyone starts at 55 food quality and 60 staff morale, and a bowl of pork gukbap is ₩9,000.
Endless mode
No thirty days. You compete on how many days you last before it falls apart. In exchange, every choice is on a timer.
- The clock starts the moment the event appears. Time left shows above the card.
- The base time shrinks as the days go by. 8s on days 1–10, 7s on 11–20, 6s on 21–30, 5s on 31–40, and 4s from day 41 on.
- Deciding fast buys you room next time. A quarter of the time you left on the clock is added to the next limit, up to two seconds.
- Running out counts as picking nothing. The event has no effect, the customer walks out, and you lose 3 regulars and 2 reputation.
- The clock stops while the daily prep or equipment window is open.
The more events you already know, the better you do. It plays far better once you have finished thirty days at least once.
- Runs are not saved. You go until it ends, in one sitting.
- There is no starting condition to choose. Everyone starts the same.
- The leaderboard ranks days survived before score.
- Your average decision time is shown at the end.
Where the money goes
- Ingredients · Bought at market price each day to cover the shortfall. Events push the price up.
- Wages · Every day.
- Weekly fixed cost · Every 7 days — rent, utilities, and supplier bills together. The base is ₩1,500,000, but it climbs with the day: ₩2,117,157 on DAY 7, ₩2,528,122 on DAY 14, ₩3,109,313 on DAY 28. What this one will cost is printed at the top of the screen next to the countdown.
- Interest · A little every day while you carry debt. Some events raise the rate.
Inflation
Wages and the weekly fixed cost are multiplied by an inflation factor — the number you see on the results screen and in shop info as 90,000 won × inflation 1.41.
That factor depends on the day and nothing else. Staff morale, reputation, and the choices you made have no effect on it. There is no lever, so there is no point hunting for one when it climbs. It starts at ×1.00 on DAY 1 and rises every day, by smaller steps as it goes.
- DAY 1 ×1.00
- DAY 4 ×1.25
- DAY 7 ×1.41
- DAY 14 ×1.69
- DAY 21 ×1.90
- DAY 28 ×2.07
- DAY 30 ×2.12
This is why turning a profit early and then coasting catches up with you. Run the same shop and your daily margin stays flat while what goes out keeps rising.
Worth knowing
- Sales stop at whichever runs short: customers or seats. Early on there are almost always empty seats, so customers are the limit. Customers are regulars and walk-ins: regulars come every day, and walk-ins grow with reputation. Only later, when customers outnumber seats, do the events that enlarge the shop pay off. The day’s results say what limited you.
- From runs started on 1 October, there is a set way to grow the shop. Once the original shop has turned people away for lack of seats or ingredients on 3 days, an event to knock through next door is guaranteed. In the 30-day run it only comes up to DAY 21; expanding later never pays for itself in the days left. After that first expansion, equipment lets you open the room upstairs.
- Raising the price costs you customers. Walk-ins leave first, regulars less so. When the menu level raises the price, enough customers leave that daily revenue barely grows. Raise the price without regulars and it collapses.
- Ingredients restock themselves. Before opening each day, pork and rice are topped up to 40kg at market price. That covers 181 bowls, so most days nothing runs out. If a bigger crowd shows up, you run out, turn people away, and reputation drops. In runs started from 1 October, a bigger shop also stocks enough for its extra seats.
- Choices come back. Some return three to five days later as a different event. That is when they are actually priced.
- Saving is automatic. Close the browser and come back to the same run. Sign in and it saves to your account so you can continue on another device. Endless mode is not saved.
How a run ends
You finish thirty days, or you hit one of these. The exact conditions are on Endings and score.
- Debt passes ₩9,000,000
- Nearly all your regulars leave
- Reputation bottoms out
- Your part-timer quits
- You run alone too long and your body gives out
- You miss two hygiene correction orders and get shut down