← Gukbap Simulator

How to play

One pick a day. That is the whole rulebook.

A day

  1. One event happens.
  2. Pick one of two options. What changes right away is printed under each option.
  3. You trade for the day. Customers come, bowls sell, costs go out.
  4. You read the day’s numbers and move on.

The keyboard works too. 1 and 2 pick, Enter moves on.

Starting conditions

In the thirty-day run you choose where to start. Only the starting point differs; the rules are the same. Each condition has its own leaderboard.

The rest open as you play. What unlocks them is written on the condition-select screen. Everyone starts at 55 food quality and 60 staff morale, and a bowl of pork gukbap is ₩9,000.

Endless mode

No thirty days. You compete on how many days you last before it falls apart. In exchange, every choice is on a timer.

The more events you already know, the better you do. It plays far better once you have finished thirty days at least once.

Where the money goes

Inflation

Wages and the weekly fixed cost are multiplied by an inflation factor — the number you see on the results screen and in shop info as 90,000 won × inflation 1.41.

That factor depends on the day and nothing else. Staff morale, reputation, and the choices you made have no effect on it. There is no lever, so there is no point hunting for one when it climbs. It starts at ×1.00 on DAY 1 and rises every day, by smaller steps as it goes.

This is why turning a profit early and then coasting catches up with you. Run the same shop and your daily margin stays flat while what goes out keeps rising.

Worth knowing

How a run ends

You finish thirty days, or you hit one of these. The exact conditions are on Endings and score.