How to play
One pick a day. That is the whole rulebook.
A day
- One event happens.
- Pick one of two options. What changes right away is printed under each option.
- You trade for the day. Customers come, bowls sell, costs go out.
- You read the day’s numbers and move on.
The keyboard works too. 1 and 2 pick, Enter moves on.
Starting conditions
In the thirty-day run you choose where to start. Only the starting point differs; the rules are the same. Each condition has its own leaderboard.
- As You Inherited It · ₩3,000,000 · 20 regulars · 50 reputation. Open from the start.
- Old Alley Shop · ₩1,200,000 · 45 regulars · 60 reputation. The customers come; the bank account is thin. Opens once you finish thirty days.
- New-Town Storefront · ₩5,000,000 · 8 regulars · 40 reputation. You have the money and nobody knows you.
- Father’s Debt · ₩2,400,000 · 30 regulars · ₩2,000,000 debt. Interest goes out before anything else each week.
The rest open as you play. What unlocks them is written on the condition-select screen. Everyone starts at 55 food quality and 60 staff morale, and a bowl of pork gukbap is ₩9,000.
Endless mode
No thirty days. You compete on how many days you last before it falls apart. In exchange, every choice is on a timer.
- The clock starts the moment the event appears. Time left shows above the card.
- The base time shrinks as the days go by. 8s on days 1–10, 7s on 11–20, 6s on 21–30, 5s on 31–40, and 4s from day 41 on.
- Deciding fast buys you room next time. A quarter of the time you left on the clock is added to the next limit, up to two seconds.
- Running out counts as picking nothing. The event has no effect, the customer walks out, and you lose 3 regulars and 2 reputation.
- The clock stops while the daily prep or equipment window is open.
The more events you already know, the better you do. It plays far better once you have finished thirty days at least once.
- Runs are not saved. You go until it ends, in one sitting.
- There is no starting condition to choose. Everyone starts the same.
- The leaderboard ranks days survived before score.
- Your average decision time is shown at the end.
Where the money goes
- Ingredients · Bought at market price each day to cover the shortfall. Events push the price up.
- Wages · Every day.
- Weekly fixed cost · Every 7 days — rent, utilities, and supplier bills together. The base is ₩1,500,000, but it climbs with the day: ₩2,117,157 on DAY 7, ₩2,528,122 on DAY 14, ₩3,109,313 on DAY 28. What this one will cost is printed at the top of the screen next to the countdown.
- Interest · A little every day while you carry debt. Some events raise the rate.
The fixed cost climbs as the days pass. Turning a profit early and then coasting will catch up with you late.
Worth knowing
- There is a seating cap. Only so many bowls can be sold in a day. High reputation and good food turn tables faster, which raises the cap. Some events make the shop bigger.
- Raising the price costs you customers. Walk-ins leave first, regulars less so. Raise the price without regulars and it collapses.
- Running out of ingredients turns customers away. Reputation drops.
- Choices come back. Some return three to five days later as a different event. That is when they are actually priced.
- Saving is automatic. Close the browser and come back to the same run. Sign in and it saves to your account so you can continue on another device. Endless mode is not saved.
How a run ends
You finish thirty days, or you hit one of these. The exact conditions are on Endings and score.
- Debt passes ₩9,000,000
- Nearly all your regulars leave
- Reputation bottoms out
- Your part-timer quits
- You run alone too long and your body gives out
- You miss two hygiene correction orders and get shut down